Day 1 Update!
Brainstormed few ideas with the team for the Jam!
So after Brainstorming a lot, we came up with few ideas and we have locked onto a local multiplayer (Mobile and VR) Concept.
We have tasks assigned to each member and targets to achieve by end of 6th day. (Total Jam Time - 7 days)
In Unreal Engine we have basic Character moment of the mobile player(The big guy) and the VR player(small girl) shooting mechanics. Local Multiplayer where the VR hosts the game.
Our Aim-
Make a Party Game with Fun Co-Op Mechanics where a mobile player and VR player enjoy as well as play and clear challenges as a team. Introduce a story element to connect it to the Jam theme as well as a driving force for the player to reach a goal.
Why #Mobile and #VirtualReality Co-Op ?
we feel that when the #VR player is enjoying, the passive observers feel bored after 30 secs. To negate that experience and make the passive observers into active players is an interesting concept. Also. Co-Op in VR is always fun!
Its a Huge Scope, but we are breaking it down into pieces and plan to expand later.
Planning on including some more #artwork, #gameplay and other updates by end of Day 2. Here are some rough Sketches and references while brainstorming.
Get D-Neto
D-Neto
D-Neto is a 2 player(VR and Mobile) Platformer where we journey across the land, escaping evil Dr Azazel
Status | In development |
Publisher | |
Author | RupturedHorizon |
Genre | Platformer |
Tags | Multiplayer, shooting, Virtual Reality (VR) |
Languages | English |
More posts
- Prologue Story/Comic is now available to read!Dec 12, 2020
- Day 7 UpdateDec 11, 2020
- Day 5 Update!Dec 09, 2020
- Day 3 Update!Dec 09, 2020
- Day 2 Update!Dec 09, 2020
Leave a comment
Log in with itch.io to leave a comment.