Day 1 Update!


Brainstormed few ideas with the team for the Jam!

So after Brainstorming a lot, we came up with few ideas and we have locked onto a local multiplayer (Mobile and VR) Concept.
We have tasks assigned to each member and targets to achieve by end of 6th day. (Total Jam Time - 7 days)
In Unreal Engine we have basic Character moment of the mobile player(The big guy) and the VR player(small girl) shooting mechanics. Local Multiplayer where the VR hosts the game.

Our Aim-
Make a Party Game with Fun Co-Op Mechanics where a mobile player and VR player enjoy as well as play and clear challenges as a team. Introduce a story element to connect it to the Jam theme as well as a driving force for the player to reach a goal.

Why #Mobile and #VirtualReality Co-Op ?
we feel that when the #VR player is enjoying, the passive observers feel bored after 30 secs. To negate that experience and make the passive observers into active players is an interesting concept. Also. Co-Op in VR is always fun!

Its a Huge Scope, but we are breaking it down into pieces and plan to expand later.
Planning on including some more #artwork, #gameplay and other updates by end of Day 2. Here are some rough Sketches and references while brainstorming.

Get D-Neto

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